![]() ![]() ![]() Eventually he'll realize what you want him to do and will perform the behavior, much to everyone's amusement. He may need a little guidance but only use hand gestures if the clapping doesn't work at first. Tell him what you'll be doing but nothing more, just that he is supposed to guess what you want him to do. Invite the volunteer back into the room, and have him stand in one spot. The audience should look at you so that you can cue them when to start and stop clapping-i.e., after the volunteer performs the desired act, the clapping should stop and should not start again until the next higher level in the hierarchy is reached. Then he will have to walk over to it, and so on, until he actually rides the bicycle across the stage. First, he will have to look at the bicycle. They will do this by clapping as he gets closer to each desire step in a sequence. When he is out of earshot, tell the audience that they are going to use shaping to get him to perform the desired behavior, whether it's riding the bicycle or opening the umbrella and dancing in a circle while holding it over his head. Select a volunteer (in class I usually ask a male) and ask him to step outside of the room. By using these techniques, magicians can make objects appear or disappear, make people believe they have seen something that has not actually happened, or create the illusion of impossibilities. Some common methods include sleight of hand, misdirection, and stagecraft. After pointing to any of the piles, say, "Yes, that is what I predicted! I have written down the number 3!!" Magicians use a variety of techniques to create illusions. Then instruct the volunteer to point at the pile she or he has chosen. The perfect magic cabaret act for after dinner shows, corporate ceremonies, private parties, 1920s themed events and more Our illusion magician is based in. Close your eyes and pretend to be "sensing" what the volunteer is thinking. This subclass’s power, therefore, varies entirely with how good you are and your GM is at imagination. All of the other abilities focus on making your illusions more impactful and harder to disbelieve. There is a single ability in this wizard school that gives your strict, mechanical benefits. Instruct the volunteer to think of a number and really concentrate. The Illusion school focuses on creativity. ![]() Without allowing the volunteer to see what you are doing, write down the number 3 on a large sheet of paper, fold it up, and then turn to the task at hand. In fact, you're so good that you will write down your prediction ahead of time (stated as dramatically as possible). Now tell your subject that you will use your magical psychic powers to predict which pile the volunteer will pick because your psychic powers are so strong. Put all these cards together IN THIS ORDER at the top of a deck to create the illusion that you are going to be randomly taking them off the top (though they will have been prearranged). ![]()
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